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Narrative is the story that a video game tells. To understand how these components impact the gaming experience, we must quickly address two concepts that are vital to video game design: Narrative and The Fourth Wall. From start screens to coin counters, video game UI components are a crucial aspect of playability (a player’s experience of enjoyment and entertainment). Like websites or mobile apps, video games have common UI components that help players navigate, find information, and accomplish goals. While it’s fun to reminisce about the kooky characters and impossible plot lines, it’s also worth discussing the design elements that make video games worth playing-the UI components. We’ve braved mushroom kingdoms, boxing rings, and an expanding universe of hostile landscapes. We’ve encountered alien insects, elven adventures, and soldiers from every army imaginable. Since Pong, the complexity of video game graphics has evolved exponentially. Seemingly overnight, the burgeoning world of video games was transformed.

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Twelve years passed, and an eerily similar arcade game showed up in a bar called Andy Capp’s Tavern. The world’s first video game was born, but after two years, the exhibit was closed. The setup was simple-a 5-inch analog display and two controllers, each with one knob and one button. Visitors who toured the lab were treated to an interactive exhibit, a game titled Tennis for Two. Sixty years ago the Brookhaven National Laboratory in Upton, NY held an open house.










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